So I've got a question from one of the most loyal supporters of the project, which I figured could make for a nice new post.
"The question was why did the outcast crest change, and did Kruuz lose his governance."
It was quite surprising that someone caught onto the links of these crests. :) I didn't think anyone would notice. Anyway, the old crest, which you can see, for example, on the character card from the post from 9/11/16. The old crest of the Dur Makeb was a claw, which tighly linked the tribe to Kruuz, who is the current alpha, or leader. The new crest bears more a resemblence to Gorgr, as one can clearly see tentacles on the crest. The reason for the new crest is because new ones were needed, and created by someone more professional than myself. So the new ones are commissioned products, and look by far more professional. So, no... Kruuz will remain the alpha. At least for the time being. ;)
However, with the new design, I also decided to change the leadership structure a bit. But this change has more got to do with the game mechanics than with the background of the world itself.
If you have a look at the character cards, there are a numerous of icons. In the top left corner, there are the following symbols: a star, a pair of crossed swords, a circle with a cross, and a shield.
The star indicates that the character is a leader. And one leader must be included in every warband. As you can see, both Kruuz and Gorgr is now a leader. This allow for a little more option when mustering your force.
The pair of crossed swords indicates that the character mainly is considered a damage-dealer.
The circle with a cross indicates that the character is a support/hybrid character. While these characters will not be able to deal out too much damage, and will be quite fragile, too, they can support the rest of the characters with shielding, healing, etcetera. They could potentially play a central part of any successful battle.
Faun, for example, is the outcasts' sole support at this point. One of his abilities, "black pool", is that he will be able to dot the battlefield with small spots of black pools, through which other members could act. If one of your characters stand next to a black pool, and an enemy character on the other side of the map also stands next to a black pool, your character could make a range attack through the black pools to damage the enemy. This has proven to be in particular nasty when combo'ed with Gorgr's "tentacle grab", where it is possible for Gorgr to pull an enemy all across the far side of the map straight into the clutch of waiting outcasts.
The shield indicates that the character is a protector/defender. They are the heavies of the crew, with a much larger health pool than the rest, which allows them to soak up damage. But they aren't harmless in close combat. Oren, for example, will become more leathal the more damage he takes. Furthermore, by using several of the heavies, one will be able to control the other team. Keras got a headbutt, which will stun your opponent, as will Oren with his knockdown. If abilities are chained one after another, they would be able to pretty much take one character of consideration and allow focus on the other. Keras could, potentially, actually stun the entire team, if he successfully would manage to charge a cluster of opponents.
In the top right corner, there are several dots. These indicates how many actions a character will be able to use during one turn. 5 dots equal 5 actions. As of now, all characters got 5 actions, but this will likely change to balance the characters powers in line with each others.